![]() I'm now at Eater of Souls, and I doubt I'm ever gonna beat him. But luckily, in this case, I could restart the chapter, take another choice and avoid that one. I had absolutely no chance of beating this boss. Personally, my first real brickwall was the boss in Heart of Thornes, Stavemaster Adryn. And btw, it's not just me - I've looked up tons of discussions about many of the bosses to get tips on strategies and such, and my god there are many discussions out there where people say they rage-quit the game because of this. Who the hell thought it was a good idea to lock whole zones behind personal stories, riddled with bosses loads of people are having huge problems with? I don't consider myself a good player, but when most of the contents of expansions and DLCs I paid real money for, is unaccessable because I struggle with certain bosses, then something is clearly wrong, imo. ![]() Not too bad in the core game, but then you get to the expansions and DLCs. I'm not gonna mention all I find boring with them, I'm only gonna talk about the worst part, and that's the bosses. I've barely touched crafting, but it is my plan to do alot more soon - I've gathered insane amounts of mats, so I should be able to get it going.īut the personal stories are the absolute worst garbage I've played in years. I absolutely love the open world in this game, clearing maps, doing random events, achievements, and so on. But imo, it's well deserved criticism of this game. Expansions simply grant the ability to play associated episodes which have already been unlocked, and will allow users to immediately start playing new episodes as they are released.Ok, first of all, this is venting. Users will still need to purchase these episodes if they did not login during the original release windows. Please note that purchasing an expansion does not automatically unlock the Living World episodes within its associated season(s). *Season 1 content was temporary and, as such, is no longer playable, though it was accessible to owners of the base Guild Wars 2 game during its release. The table below outlines the various game versions and expansions - the base Guild Wars 2 game, Heart of Thorns, and Path of Fire - and the Living World seasons each provides access to. Owning the associated expansion is not required to be able to unlock the episode for free during its release window, but the expansion must be purchased in order to access and play the associated content for episodes which are unlocked on a user's account. The associated expansion must be owned on an account before one can play the associated episodes. Any episodes which have not been unlocked yet will be marked with a "lock" icon, as well as a "Buy Now" button which can be clicked to spend Gems to unlock the episode. To purchase an episode, simply navigate to the Story Journal in your Hero Panel. If a user misses the window for acquiring an episode for free, these episodes can also be purchased for 200 Gems. Generally, this window runs from the date of the release of an episode until the release of the following episode. Unlocking an Episode For FreeĮpisodes can be unlocked for free by logging into the game at any time during the episode's original release window. There are two methods for unlocking episodes: acquiring it for free during its release window, or purchasing it at a later date. Once unlocked, an episode can be accessed by any level 80 character on the account. Living World episodes must be unlocked in order to play them.
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